TAG Player System User Manual Page 24

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A player may remain in the Zone as long as he/she is not
“Neutralized.” When a player takes a Tag from any other
player, whether he/she is in the Zone or not, the tagged
player becomes “Neutralized” for 15 seconds. The neutralized
TAGGER will display “NEUT” with a fifteen-second countdown. A
neutralized player cannot tag other players, be tagged by other
players, raise shields or add Mega-Tag power. A neutralized
player must leave the Zone within 5 seconds of being tagged
and remain completely out of the Zone while neutralized.
If a player stays in the Zone or returns to the Zone while
neutralized, the Zone will become Hostile to that player. A
Hostile Zone will cause a player to take multiple tags from the
Zone at a pace fast enough to be completely tagged out of the
game within just a few seconds.
NOTE: You will still accumulate Zone time if you are in the Zone
with your shields raised. You will NOT accumulate Zone time
however, if you are neutralized with your shields raised and are
in the Zone.
9. OWN THE ZONE (OWNZ)
The object of the game is to accumulate as much Zone Time
as possible.
Own the Zone is a strategic individual game where all players
are opponents. Players should focus on getting into and staying
in the Zone as long as possible without getting tagged, rather
than attacking the opponents. The player with the most Zone
Time wins the game. It should be noted that multiple players
can be in the Zone at the same time, as long as they can avoid
getting tagged.
Game features are:
• Fully hosted (requires hosting/joining) and supports post-game
debriefing
• 2-24 players
• No Teams. All players are opponents
• Time – 1 - 99 minutes, (default = 10 min)
• Reloads – 0 - 99 or Unlimited (default = 15)
• Mega-Tags – 0 - 99 or Unlimited, (default = 0)
• Shields – 0 - 99 seconds (default = 45)
• Tags 1 - 99 (default = 10)
10-20 ft.
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